[math] – The P3P (Perspective-Three-Point) Principle

As said and shown before, the P3P equations are not easy to solve. As an example, the solution provided in the opencv library does not compute fully satisfactory results. This article has the objective to summarize the best strategy to implement the P3P approach.

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P3P (Perspective-Three-Point) discussions

Projective geometry is an important subject if you wish to create computer vision applications.
In this post, is presented a youtube™ video that aims to show the differences between the P3P (Perspective-Three-Point) principle such as implemented in opencv and my own implementation.
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Flash webcam opening tutorial using Eclipse

I recently had to create a Flash based application that aims to process some basic computer vision. Of course, computer vision needs a video stream, and in my case a web camera opened. This mini-tutorial describes how to create a sample that uses the flex-sdk within the Eclipse environment.

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AR Spaceship Review

AR Spaceship is one of the first game i see that is made with the String™ technology. String™ offers the possibly to use Augmented Reality with the Unity3D rendering software to design game levels. Is the game playable and entertain audience? Here is a quick review…

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Google is launching Eyeglasses for Augmented Reality (part 1)

These days, everybody is talking about Google™ and its “Project Glass”. But how long has it been since they started working on that project? What can we expect in terms of hardware and in terms of technology? Is it a complete fake?

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